With 3D animation there are multiple ways of going about it. The clouds, drone and flare all follow a 'motion path'. This allows objects to be attached and animated along them seamlessly. For the bug I wanted the animation to add some depth, so after animating the wings as separate objects, I used a 'nonlinear deformer' which allowed me to make additional movement to the tail, legs and antennae. With all that grouped, I animated it moving up and down in sync with the other movement.
The Inventor said...